Mayer, R.E. (Ed.) (2005). Cambridge Handbook of Multimedia Learning. New York: Cambridge. [Chapter 32]
virtual: something that can be done or seen using a computer
virtual reality: set of images and sounds produced by a computer,
-represents a place or situation
-a person can experience or take part
-can be explored in real time
-similar to real world exploration
-user may interact with objects and events
User participation: Single vs Collaborative
Single-user virtual environment (SVEs): one person controls the interaction
Collaborative virtual environments (CVEs): allow more than one individual to interact
Three types of learning supported by VE
1-constructivist learning through exploration of prebuilt worlds: lets experiential learning in a collaborative way, microworlds
2-constructionist learning through students creating or modifying virtual worlds
3-situated learning through interactive role play in a collaborative VE.
VE Design Methods:
UCD, User Centered Design: stakeholders: developer, designers human factors professionals involved in the different stages of the design process.
-end users are design partners in participatory design
PLE, Participatory Learning Environments: allows learners to build an understanding through collaborative construction of a product - constructionist VLEs
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