Sutton-Smith five elements of experience:
Sensorial activities of the player
Game designer indirectly designs the player’s experience by directly designing the rules.
Core Mechanic: essential play activity players perform over and over in a game; contains the experiential building blocks of player’s interactivity.
Sensorial activities of the player
Visual Scanning: visual perception, scanning the screen at once
Auditory discriminations: listening to game events and signals
Physical actionsMotor responses: Physical actions a player takes with the game controls
Cognitive mechanisms linking the above inputs and outputsConcentration: intense focus of play
Perceptual patterns of learning: coming to know the structure of the game itself - the resulting experience is a transition between action and outcome of player choice
by player’s internal decisions
player takes an action -------------------------------------> game creates outputGame designer indirectly designs the player’s experience by directly designing the rules.
Core Mechanic: essential play activity players perform over and over in a game; contains the experiential building blocks of player’s interactivity.
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