Barab, S., Thomas, M., Dodge, T., Carteaux, R., Tuzun, H. (2005). Making learning fun: a game without guns. Educational Technology Research and Development, 53(1). 86-107.
Quest Atlantis, a game like the commercial games, a game without violence like them. Instead, it is a learning environment.
It uses entertainment, education and social commitment
QA project uses five themes of Vygotsky:
- human development,
- social constructivism,
- social context for thought and activity,
- the zone of proximal development
- children’s pla
QA is a game
- without guns that provides excitement without violence,
- a girl-friendly environment and still attractive to boys
- includes inquiry-based and experiential activities
- in alignment with standards
-can be assessed for learning gains
- is committed to making the world a better place
experiential learning: learning with real world participation, learning based on experience
inquiry-based learning: learning is better when it involves inquiry instead of memorization
portfolio assessment: evaluating authentic student work
a socially responsive design: the goal of designing sociotechnical structures that support users and those communities in which they are nested in their own transformation.
QA is a metagame: macro-level structure that contains multiple microlevel activities
Core themes:
-Creating a vision
-participatory design process
-developing a metacontext: in role-playing games, the user assumes a role within the game context.
-supporting project implementation
Label Cloud
- 4C/ID
- absolute judgment
- affordance
- android
- app
- AppInventor
- architecture of learning environments
- automaticity
- behaviorism
- channel capacity
- chunking
- cog sci I
- cognitive load theory
- constructionism
- constructivism
- CTML
- dual coding theory
- educational design for media environments
- Educational design in media environments
- expertise reversal
- extra for april 13
- extra for april 6
- extra for week 2
- extra reading
- extra reading for April 6
- extra reading for Feb 23
- extra week 1
- fall 2011
- immediate memory
- information measurement
- information processing
- information processing theory
- instructional design
- magical number
- Narrative
- phonological loop
- prior knowledge
- recoding
- ROP
- scaffolding
- schema
- sensory memory
- Technovation Challenge
- trends and issues in instructional design
- unit 1
- unit 2
- unit 3
- unit 4
- video games/play in education
- virtual environments
- working memory
- zone of proximal development
Wednesday, April 13, 2011
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