Domagk, S., Schwartz, R., & Plass, J.L. (in press). Interactivity in Multimedia Learning: An integrated Model. Computers in Human Behavior.
Constructivist approach for learning: learner should be actively engaged in the process of knowledge construction
-interactive multimedia learning environment lets learner be actively involved in the process
What is interactivity?
Interactivity in the context of computer-based multimedia learning is reciprocal activity between a learner and a multimedia learning system, in which the reaction of the learner is dependent upon the reaction of the system and vice versa.
Moreno and Mayer's five types of interactivity:
1-dialoguing: learner receives questions and answers or feedback
2-controlling: control over pace
3-manipulating: control over aspects of the presentation
4-searching: entering queries, selecting options
5-navigation: selecting information sources
Kalyuga's three types of learner control afforded by the learning system:
1-control over information delivery,
2-representational forms
3-content
and two dimensions: flexibility and dependence
Different suggestions on interactivity:
- from non-interactive to highly interactive
- interactivity may cause large extraneous load because of the extra information need to be process or split attention that interferes with learning
Kennedy introduces cognitive interaction model
-continuous feedback between behavioral processes, instructional events and cognitive processes
-Problem: doesn't consider learner's characteristics, emotions
-Solution: INTERACT: Integrated Model of Multimedia Interactivity
Six principles:
1-learning environment: includes the instructional design and the affordances of the learning system
2-behavioral activities: what the learner does physically to interact with the system,
3-cognitive and metacognitive activities:
-cognitive: mental operations, procedures and processes which learner perform to select, mentally integrate, organize and integrate new information into coherent knowledge structure.
- surface-level processing: use of cognitive strategies of repetitive rehearsal and rote memorization to encode new information into working memory- learning outcomes: retention and recall.
- deep-level processing: results from use of cognitive strategies as elaboration, self regulation, critical thinking to integrate new information with prior knowledge - deep understanding and transfer
- cognitive process dimensions: (Bloom's taxonomy)-remember, understand, apply, analyze, evaluate and create
- knowledge dimensions: factual, conceptual, procedural and metacognitive knowledge
-metacognitive: knowledge about cognition and regulation of cognitive activities
4-motivation and emotion: conditions of the learner that arise from given situation
- motivational factors can affect cognitive engagement
- metacognitive factors can regulate cognitive processing and affect
- in INTERACT, emotion, motivation and cognition are intertwined and they are in a feedback loop, influencing and being influenced by cognition
5-learner variables: prior knowledge, learner characteristics- influence level of engagement, learner's motivation, etc
6-learner's mental model: exiting knowledge structures that learning brings to learning activity and the knowledge that learner gains as a result of the learning activity
Educational design features in INTERACT:
Learner control: can help the learner to adjust information to his cognitive needs
Guidance/feedback: guidance: directs cognitive processes of the learner, generating hypothesis, monitoring, and structuring
- interpretative: guides the learner in structuring knowledge by activating the prior knowledge
- experimental: helps the learner to set up and interpret experiments
- reflective: helps learners in reflecting on the learning process and new information
feedback: provide different kinds of instructional support
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