Mayer, R.E. (Ed.) (2005). Cambridge Handbook of Multimedia Learning. New York: Cambridge. [Chapters 8]
Split Attention Principle in Multimedia Learning, Ayres and Sweller
Split attention occurs when learners need to split their attention between multiple sources physically and temporally. The need for mentally integrating the multiple sources of information causes increase in extraneous cognitive load.
The learner searched for referents in multiple sources, which results in high extraneous load.
To avoid, physically integration the sources of information is necessary.
Research on split attention:
Sweller and Cooper (1987, 1985) on mathematical domain
Tarmizi and Sweller (1988) on learning geometry, e.g., angles written on the geometrical shape
Sweller, Chandler. Tierney and Cooper (1990) coordinate geometry
Chandler and Sweller (1991) on electrical circuits
Mayer (1989) on multimedia: illustrations and text
Mayer (2001): spatial contiguity principle: students learn better when words and pictures are presented near rather than far from each other on the page or screen
Mayer (2001): temporal contiguity principle: students learn better when words and pictures are presented simultaneously rather than succesively
Implications for Instructional design:
The split attention principle only applies
1- when multiple sources of information are unintelligible in isolation -- no redundancy
2- to high element interactivity material (high intrinsic load - complex material not simple material)
3- whether sources of information are intelligible in isolation and whether the information is high on intrinsic load doesn't only depend on instruction material but also the learner characteristic.
Label Cloud
- 4C/ID
- absolute judgment
- affordance
- android
- app
- AppInventor
- architecture of learning environments
- automaticity
- behaviorism
- channel capacity
- chunking
- cog sci I
- cognitive load theory
- constructionism
- constructivism
- CTML
- dual coding theory
- educational design for media environments
- Educational design in media environments
- expertise reversal
- extra for april 13
- extra for april 6
- extra for week 2
- extra reading
- extra reading for April 6
- extra reading for Feb 23
- extra week 1
- fall 2011
- immediate memory
- information measurement
- information processing
- information processing theory
- instructional design
- magical number
- Narrative
- phonological loop
- prior knowledge
- recoding
- ROP
- scaffolding
- schema
- sensory memory
- Technovation Challenge
- trends and issues in instructional design
- unit 1
- unit 2
- unit 3
- unit 4
- video games/play in education
- virtual environments
- working memory
- zone of proximal development
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