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Wednesday, March 2, 2011

Design - ROP Ch 4

ROP - Design


Design has many definitions but all of them share one thing: that it has “people” at its core.
Definitions:
making sense of things
artificial
action
visual appearance
communication
reflective process
thought
transformation

Meaning of design by Salen and Zimmer:
designer: an individual designer or a design team
within a context: spaces, objects, narratives, and behaviours
participants: players
meaning: concept player explore

Design and meaning:
People try to attach a meaning to the things they are surrounded by, try to make sense of things. So game designers should take this into consideration, they should focus on meaning of things. They are designing systems of interaction whic are the meaningful actions of the game.

Semiotics: study of role of signs as part of life.
signs represent something other than itself.
e.g smell of smoke = fire
      tallest piece in a Chess = King
Four concepts of semiotics:
1- Sign represents something other than itself: for games: The signs are used in games to denote action,outcome, and elements of the game world.
2- Signs are interpreted: for games: It is players who bring meaning to signs.
3- Meaning results when a sign is interpreted: for games: The signs are arbitrary but they gain meaning through a set of agree upon conventions.
4- Context shapes interpretation (for games): The interpretation depends on the situation the person is in. 

The same way the structure can change the interpretation: a word can mean different things depending on the sentence it is used in.

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