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Wednesday, March 2, 2011

Interactivity - ROP Ch 6

ROP Chapter 6: Interactivity

Interactivity is linked to concepts of design, system and meaningful play
Four modes of interactivity:
1-    1- Cognitive interactivity,  interpretive participation
2-    2- Functional interactivity, utilitarian participation
3-    3- Explicit interactivity, participation with designed choices and procedures
4-    4- Beyond the object interactivity or cultural participation
These have overlapping parts and occur simultaneously in any design system

Choices: interactive content offers choices, and these can be 
- micro-choices: moment-to-moment choices a player is confronted with 
- macro-choices: the way micro-choices join together like a chain to form a larger trajectory of experience

Meaning in a game (meaning by player interaction) emerges by action > outcome unit (the molecule out of which larger interactive structures are built).

To analyze action > outcome unit, five stages help construct a choice in a game:
1-   1- What happened before the player was given choice?
2-   2- How is the possibility of choice conveyed to the player?
3-   3- How did the player make the choice?
4-   4- What is the result of a choice? How will it affect future choices?
5-   5- How is the result of the choice conveyed to the player

Internal event: in which the systems of the game processes and receives the choice
External event: in which the choice is represented to the player

Space of possibility: the space of all possible actions and meanings that can emerge in the course of the game.

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