ROP Chapter 6: Interactivity
Interactivity is linked to concepts of design, system and meaningful play
Four modes of interactivity:
1- 1- Cognitive interactivity, interpretive participation
2- 2- Functional interactivity, utilitarian participation
3- 3- Explicit interactivity, participation with designed choices and procedures
4- 4- Beyond the object interactivity or cultural participation
These have overlapping parts and occur simultaneously in any design system
Choices: interactive content offers choices, and these can be
- micro-choices: moment-to-moment choices a player is confronted with
- macro-choices: the way micro-choices join together like a chain to form a larger trajectory of experience
Meaning in a game (meaning by player interaction) emerges by action > outcome unit (the molecule out of which larger interactive structures are built).
To analyze action > outcome unit, five stages help construct a choice in a game:
1- 1- What happened before the player was given choice?
2- 2- How is the possibility of choice conveyed to the player?
3- 3- How did the player make the choice?
4- 4- What is the result of a choice? How will it affect future choices?
5- 5- How is the result of the choice conveyed to the player
Internal event: in which the systems of the game processes and receives the choice
External event: in which the choice is represented to the player
Space of possibility: the space of all possible actions and meanings that can emerge in the course of the game.
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