Book guides the reader through the process of designing games, with an iterative design, which is a play-based design process that is by play-testing, prototyping: design decisions made by experience of playing the game
A cyclic process between: prototyping, play testing, evaluation and refinement.
Throughout the book there are game design exercises such as:
Creation: Creating a game from scratch
Modification: starting with an existing game
Analysis: play games to cultivate historical awareness and critical sensibility about existing games
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