Label Cloud

Wednesday, March 2, 2011

Defining Games - ROP Ch 7

ROP - Defining Games
Two ways to describe the relationship between play and games: 

- Games as a subset of play : This way of describing it is according to the forms they take in world.
 
- Play as a subset of games : This one is a more conceptual approach that situates play and games within the field of game design. 
What is a game? (definitions by 8 different people) :
David Parlett => Informal(play) vs. Formal(game) definition.
Clark C. Abt => Defines with 4 key terms: Activity, Decision-maker, Objectives(Goals), Limiting context(Rules)
Johann Huizingo => Doesn't differentiate between game and play.
Roger Caillois => If you are forced into a game that you don't want to play, is that still a game? Bernard Suits => Defines act of playing a game. Lusolry Attitude: peculiar state of mind of game players. Accepting rules create meaning for games.
Chris Crawford => First one that calls a game a system because he is looking at it from a digital game point of view. 

Greg Costikyan => Includes art to the definition. 

Elliot Avedon and Brian Sutton-Smith => Exercise of a voluntary control systems, in which there is contest between powers, confined by rules in order to produce a disequilibrial outcome. 
Comparison: Only Greg Costikyan and Chris Crawford are operating from within the field of game design. Only Costikyan doesn't include rules as a key component. Rules and goals are the most agreed upon key elements. 

Author's definition (almost like Avedon and Smith's) :
- a system;
- players engage in an artificial conflict;
- defined by rules; results in a quantifiable outcome. 
All puzzles are games. Multiplayer RPGs do not clearly possess a quantifiable outcome.

0 comments:

Post a Comment