Selection from Herman, D., Jahn, M., & Ryan, M-L. (2010). Gesture - William McGregor
Gesture: visible bodily actions of hands, arms, face and head.
-Humans use in interacting with each other face-to-face, accompanied narrative speech.
-Gestures play important roles in spoken narrative - expressive means for denoting the aspects of storyworld that is difficult to convey in words.
-Frequency depends on the narrator, narrative, narrative situation and culture
-Gestures can be important for collaboratively constructing narrative.
McNeill proposes gesture types and three levels: Narrative, metanarrative and paranarrative
Narrative frame; constituted by expressions representing the storyworld. Gestures: iconic and deictic (pointing) gestures
Metanarrative frame: concerns the organisation of the narrative as a text. Gestures: deictic or metaphoric (representing an image of the narrative), and beats (mark the significance word or phrase)
Paranarrative frame: concerns the construal of the narrative interaction itself - is constituted by the projection of the narrator's own voice to audience. Gestures: beats and deictic, and gaze!
Label Cloud
- 4C/ID
- absolute judgment
- affordance
- android
- app
- AppInventor
- architecture of learning environments
- automaticity
- behaviorism
- channel capacity
- chunking
- cog sci I
- cognitive load theory
- constructionism
- constructivism
- CTML
- dual coding theory
- educational design for media environments
- Educational design in media environments
- expertise reversal
- extra for april 13
- extra for april 6
- extra for week 2
- extra reading
- extra reading for April 6
- extra reading for Feb 23
- extra week 1
- fall 2011
- immediate memory
- information measurement
- information processing
- information processing theory
- instructional design
- magical number
- Narrative
- phonological loop
- prior knowledge
- recoding
- ROP
- scaffolding
- schema
- sensory memory
- Technovation Challenge
- trends and issues in instructional design
- unit 1
- unit 2
- unit 3
- unit 4
- video games/play in education
- virtual environments
- working memory
- zone of proximal development
Sunday, December 18, 2011
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