Smith & Ragan (1999). Instructional Design. New York: Wiley. [ Chapters 1, 2 ]
Instructional design: systematic and reflective process of translating principles of learning an instruction into plans for instructional materials, activities, information resources and evaluation.
Instruction: intentional arrangement of experiences, leading to learners acquiring particular capabilities.
Education: all experiences which people learn
Unplanned, incidental, informal
Training: those instructional experiences that are focused upon individuals acquiring very specific skills they can apply immediately.
Teaching: facilitated by human being, by a live teacher.
Constructivism:
An educational philosophy within a larger category of philosophy called rationalism. Resource is the primary source of knowledge and that reality is constructed rather than discovered.
Piaget, “knowledge is not transmitted it is constructed”
Individual constructivist:
Knowledge is constructed from experience
Learning results from personal interpretation of knowledge
Learning is an active process
Social constructivist:
Learning is collaborative with meaning negotiated from multiple perspectives
Contextualism:
Learning should occur (situated) in realistic settings
Testing should be integrated in the task not a separate activity
Empricism: objectivism, knowledge is acquired through experience.
Pragmatism: knowledge is acquired through experience but this is interpreted by a reason.
Learning Theories
Behaviorism: focuses on observable behavior
Behaviorists look at learning as acquisition of new behavior based on environmental conditions. Behavioral theory has stimulus-response relationship with environment.
Cognitive Learning Theories:
Learning is active, cognitive process
High level processes present in learning
Cumulative nature and prior knowledge’s role
Concern for the way knowledge is represented and organized in the memory
Analyzing learning tasks performance
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