Höffler, T., & Leutner, D. (2007). Instructional animation versus static pictures: A meta-analysis. Learning and Instruction, 17, 722 -738.
This paper is about a meta-analysis done with static and dynamic visualizations
Effect of pictures on learning:
-Active processing: Wittrock - meaningful learning occurs when learners are actively process information
-Dual channel processing and dual coding: Paivio' dual coding and Baddeley's working memory
-Limited capacity: limitations of the short term memory load
Effects of animations on learning: no distinction from static pictures
Animations vs static pictures:
-disadvantage of animation: a frame of an animation is viewed only at a time, with time limit in working memory that can be forgotten easily, while static pictures are there permanently
-advantage of animation: animations can help mentally visualize a procedure instead of trying to reconstruct the process form series of pictures-- reducing cognitive load
-for both: spatial ability, prior knowledge are effective
meta-analysis result:
-animations are better than static pictures in general?
-animations are learned better when motion depicted in the animation is the content to be learned = representational animation rather than decorational animation
-instructional animations over static pictures - which is in line with cognitive load theory and multimedia learning.
Label Cloud
- 4C/ID
- absolute judgment
- affordance
- android
- app
- AppInventor
- architecture of learning environments
- automaticity
- behaviorism
- channel capacity
- chunking
- cog sci I
- cognitive load theory
- constructionism
- constructivism
- CTML
- dual coding theory
- educational design for media environments
- Educational design in media environments
- expertise reversal
- extra for april 13
- extra for april 6
- extra for week 2
- extra reading
- extra reading for April 6
- extra reading for Feb 23
- extra week 1
- fall 2011
- immediate memory
- information measurement
- information processing
- information processing theory
- instructional design
- magical number
- Narrative
- phonological loop
- prior knowledge
- recoding
- ROP
- scaffolding
- schema
- sensory memory
- Technovation Challenge
- trends and issues in instructional design
- unit 1
- unit 2
- unit 3
- unit 4
- video games/play in education
- virtual environments
- working memory
- zone of proximal development
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